> The party comes a dark room with fountain in it.
> They spend 20 minutes debating whether they should go in.
> They place their figurines on the map; I point to the backline.
> “Whose dice (figure) is this?” – GM (OoC).
> “Lilith’s” – Theia (OoC).
> “A disembodied head sneaks up to you.” – GM
> "Don’t I get to punch it or something? " – Lilith (OoC).
> “- it gives you a kiss, roll a will save.” – GM
>"12." – Lilith (OoC).
> DC was 13. He fails. I start grinning.
> The party defeats the disembodied head in two turns.
> “What was that?” – Lilith.
> The party turns their eyes on Lilith.
> “Kill it before it breeds.” – Clyo.
> “What? No! You’re doing that!” – Lilith.
> “I agree, I think she’s going to turn.” – Theia.
> “Yeah, probably some charm effect.” – Clyo.
> I roll for frequency of the effect, 1d6 hours.
> 1. I shake my head.
> “Oh… I don’t like that. What did he roll?” – Lilith (OoC).
> The party spends a lot of time trying to figure out what it was.
> They keep moving, and stumble upon a secret exit.
> They’re back in town.
> “Huh, strange. Anyway. We should seek help.” – Party.
> “I’ll go to the healer, you’ll try to identify the creature.” – Lilith.
> “Well we can ask the mapmaker, he had a lot of scrolls.” – Theia.
> The party sells all of the scrolls, and shows him the creature.
> “Oh, that’s quite peculiar.” – Mapmaker.
> “Do you know what it is?” – Party.
> “No. But I know of someone who might.” – Mapmaker.
> There’s an old scholar, he is much more likely to know.
> The Clyo and Theia goes to search for him.
> Meanwhile Lilith’s tells the nurse of her predicament.
> “When a party and I were excavating a dungeon” – Lilith
> “- a disembodied head with wings kissed me.” – Lilith.
> The nurse shakes her head in disbelief.
> She says she’s not able to help the mentally ill.
> 1 hour passes, and Lilith’s hair start falling off.
> “Do I have cancer?” – Lilith (OoC).
> “Yes, you’ve also got leukemia.” – GM (OoC).
> The nurse sends a boy to get Theia and Clyo.
> Clyo and Theia managed to get a hold of the sage.
> He gets a most grim look on his face.
> “I’m afraid your friend is in grave danger.” – Sage.
> “How so?” – Party.
> “Suppose how these creatures reproduce.” – Sage.
> They hurry back to the place Lilith said she was going to be.
> That’s when the kid shows up.
> “A black haired lady…” – Kid.
> “Shush!” – Clyo.
> “But… I.” – Kid.
> “No.” – Clyo.
> The kid starts crying.
> The old sage approaches the kid and attempts to comfort him.
> “Relax. Take your time. Now what did you want to say?” – Sage.
> I roll a 1d20.
> 1. The kid runs away.
> They get to the healthcare place and see the nurse outside.
> She is shaken.
> “What’s wrong?” – Party.
> “See for yourselves.” – Nurse.
> Clyo enters the building and finds Lilith.
> Lilith’s complexion is pale, her teeth are jagged, she’s bald,
> her ears are growing out and taking the shape of wings.
> Every in game hour, Lilith loses 1 INT and CHA.
> I sit back and watch them argue, bargain and plea for a cure.
> If she had rolled higher than 6, she would have made the save.
> If she was level 5, she would be immune to disease.
> Clyo, the one who is normally at the back, is immune to disease.
> That is when Clyo makes a plea to her God.
> 19. “AAaaaaaaaaaawwww…” – Party.
> “I’m just going to roll up a new character.” – Lilith (OoC).
> I decide to give Clyo’s player a note, “She is without hope.”
> 15 minutes pass, and Clyo gets an epiphany.
> “We should go see the house of blueballs, the monk!” – Clyo.
> “Wow. Of course, I completely forget about her.” – Lilith.
> I applaud them for getting the idea. This is what I had planned.
> I start talking about finding hope again.
> Finding a reason to live, and to be a monk.
> I tell him to get in a meditation pose, and make a list.
> The other party members leave the room.
> Lilith’s player starts realizing I’m not presenting him with a cure.
> I am presenting him with a choice.
> Find reasons to keep your character, or move on.
> “I want to live, I want to find out why we were imprisoned.”
> “Do you really want to be a monk?” – GM.
> “We look so much alike, the monk is resident here” – Lilith.
> “Yes, but she pursues knowledge and her spiritual side.” – GM.
> “Yeah, I think this is a good way for me to go.” – Lilith
> I pause, but stand by his decision.
> “At least you’re not going to die to that ‘thing’.” – GM.
> “Yeah, but what happens now?” – Lilith (OoC).
> Clyo’s and Theia’s players enter the room again.
> Some time passes, and Clyo decides it’s time to check on Lilith.
> The monk has a solemn look on her face.
> Clyo enters the room, walks up to the monk and says “Hey.”
> She doesn’t answer, but acknowledges that Clyo is present.
> I pause the game and tell Leif how wrong this scenario is.
> I tell him to stand in the middle of the room and ask his question.
> “Is she ok?” – Clyo.
> “See for yourself.” – Monk.
> Lilith has regained most of her facial features.
> "I attempt to get her attention, I shake her. I, eh… " – Clyo.
> Clyo starts shaking his head in disbelief.
> “What did you do?” – Clyo.
> “She found hope, she regained her features.” – Monk.
> “I don’t know whether she sought to join the spiritual realm,”
> “or merely suffered a physical death.”
> “What I do know is that her spirit has left her body.” – Monk.
> Clyo is stunned by this, “Ehuh… Eeehuh… Ehuh.” – Clyo.
> They loot all of her stuff, provide her with a simple white dress.
> A funeral is held, and speeches are had.
> Clyo tells of how she was a dear friend.
> Theia only states what she was.
> Foxglove tells them she was desirable.
> Sheriff Hemlock tells them not to lose hope.